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Blackout by Williams 1980
Machine Bio
Manufacture: Williams
Type: Solid State Electronic
Production: 7,050 units
Theme: Space
Game Design: Claude Fernandez
Artist: Constantino Mitchell
Features: 2 flippers, 3 pop bumpers, 2 3-bank drop targets, 1 5-bank stand up targets, 3 roll under spinners, 1 kickout hole
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F-14 Tomcat by Williams 1987
Machine Bio
Type: Solid State Electronic
Production: 14,502 units produced
Theme: Combat aircraft
Playfield Design: Steve Ritchie
Artist: Doug Watson
Features: loop shot, kickback lane, 1 spinner,
4 ball multi-ball, 4 flippers
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Flash by Williams 1978
Machine Bio
Type: Solid State
Production: 19,505 units
Theme: Fantasy
Game Design: Steve Ritchie
Artist: Constantino Mitchell
Features: Captive ball, 5 pop bumpers, two 3-bank drop target, one 4-bank drop target, two flippers, two spinners, one kick-out hole
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Jokerz! by Williams 1988
Machine Bio
Type: Solid State Electronic (SS) 4 player
Production: Unknown
Theme: Poker
Notable Features: Pop bumpers (3), 3-bank drop targets (3), upper level Bagatelle, multi-ball (3 ball), motorized ramp for ball-lock, spinning wheel behind backglass displays poker hand.
Design by: Barry Oursler, Python Anghelo
Art by: Mark Sprenger, John Youssi
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Checkpoint by Data East 1991
Machine Bio
Theme: Sports- Porsche Auto Racing
Design by: Joe Kaminkow, Ed Cebula
Art by: Paul Faris
Dots/Animation by: Todd Farris, Kristina Donofrio
Music by: Brian Schmidt
Sound by: Brian Schmidt
Software by: Rehman Merchant
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Firepower II by Williams 1983
Machine Bio
Type: Solid State
Theme: Outer space
Game Design: Mark Ritchie
Artist: Constantino Mitchell
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Mata Hari by Williams 1983
Machine Bio Type: Solid State Electronic
Production: 16,260 units
Theme: Historical
Game Design:Jim Patla
Artist: Dave Christensen
Features: Flippers (2), Pop bumpers (4), 4-bank drop targets (2), Kick-out hole (1).
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Space Shuttle by Williams 1984
Machine Bio Theme: Outer space
Design by: Barry Oursler, Joe Kaminkow
Art by: Mark Sprenger
Sound by: Eugene Jarvis, Bill Parod
Software by: Larry DeMar
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